We hope that isn’t the case, and we’ve reached out to Xbox for a statement to find out if they are looking into fixes for the issue. At this point, it starts to feel like Achievements just aren’t that important to Xbox anymore. So it’s surprising, and a little disappointing, that they continue to be impacted by Quick Resume despite players first noticing problems last November. Since Achievements launched back in 2005 on the Xbox 360 they’ve become an iconic part of Xbox gaming. So having one of Xbox’s own convenience features getting in the way of my hunt is incredibly annoying. If a game has poorly designed Achievements it can bug me so much that I can lose the urge to keep playing. Whether it's the satisfaction of earning a prestigious 1000 out of 1000 Gamerscore in a title, discovering some otherwise hidden secret I’d have never known about or finding a brand new way to approach a game’s challenges, I adore every aspect of achievement hunting. And while that may be true for you, for others (myself included) Achievements are a great way to eke out every drop of enjoyment from my favorite games. We’re sure that there will be plenty of you who might not even think Achievements are even that big of a deal. Opinion: Has Xbox lost interest in Achievements? On top of that, using this method means that it will take you longer to get back into your games, making playing on your Xbox hardware a lot less convenient than before. For example, despite having already escaped the Underworld using a hidden weapon aspect (a special version of one of the six main weapons), we had to do it all over again to earn the Weapon of Fate achievement. From our experience, Hades seems to reward players retroactively for completing the game and fulfilling in-game quests (called prophecies) but won’t give you a prize for having beaten an achievement-specific challenge. Unfortunately, this isn’t a foolproof system though.
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